← Miro

MiroVision

Putting on-brand creative production in everyone's hands

The details

Role
End-to-end product strategy, design, and development
Company
Miro
Year
2026
Status
Internal rollout
Stakeholders
Brand, Product Marketing
At Miro, creating product visuals for marketing often required an in-house designer or an external agency, with turnaround commonly exceeding 24-48 hours and agency spending running into the tens of thousands of dollars per month.
I designed and developed MiroVision, an AI-powered creative tool that allowed non-designers to generate on-brand product marketing visuals via simple prompts. Rather than simply automating design production, MiroVision made routine creative work accessible across the organization while preserving standards established by the brand team.
In an initial sample of ~50 distinct jobs created by a pre-release cohort of ~10 users, around 70% of tool jobs resulted in exported PNGs, which was a positive early signal of self-service use.

An infinite canvas with finite resources

As a product, Miro is vastly flexible. Canvas components look different depending on the team, industry, project, or use case. Sometimes a table is three rows, sometimes it's 100+ with multiple sub-rows to boot. Then there’s docs, roadmaps, prototypes, slides, etc.
That flexibility created a particular challenge for marketing. Showing the product accurately required visuals that reflected real workflows, but creating those visuals took time not only to create the visual but to populate the visual with content—and much of that labor is mundanely repetitive.
Previously, Miro relied on a combination of in-house designers and external agency support to produce these assets. That created a dependency on specialized creative resources for work that was often relatively routine.
The opportunity wasn't simply to generate visuals faster. It was to change who could produce them, what level of creative control they needed, and when a designer should get involved, if at all.
MiroVision editor panel with canvas controls.A research report flows into a recommendations table with three collaborator cursors.Brand mode prompt: A flow of a doc to a table and three cursors looking at the table.

Designing flexibility without sacrificing control

The central design challenge was deciding how much freedom to give the user.
Since Miro's product contained virtually unlimited visual permutations, building every possible option into a creative tool would be unweildy both for the builder and the user; limiting the system too aggressively would similarly make it useless for the very people it was intended to help.
My approach was to build a curated, expandable library of product and brand components, then use AI to interpret user requests and compose those components within pre-defined rules.
I made three consequential choices.

1. Treat Figma as design's source of truth

Rather than asking an AI model to recreate Miro's brand from descriptions or reference images, MiroVision connected via MCP to a central Figma component library.
The library is maintained by the brand team. The tool drew from those components to construct visuals, keeping core design elements in sync with an approved system.
This also made the system extensible: as users encountered missing product elements or new requirements, the library could be expanded without rebuilding the entire tool. Thus we solved 80% of the problem, while developing signal for additional features before expending time and tokens to build.
Figma library organized into Elements and Tools, with color swatches, connectors, and reusable Miro interface components.

2. Design for non-designers

I deliberately avoided building another general-purpose design application.
MiroVision started with a prompt. Once it generated a composition, users could make follow-up adjustments in a constrained editor built with Konva. The controls focused on content and basic composition rather than asking non-designers to make detailed typography, layout, or visual design decisions.
Two modes provided different levels of creative freedom:
  • Product mode prioritized fidelity to the actual Miro product. It applied stricter composition rules and more limited editing capabilities.
  • Brand mode permitted more expressive compositions and a broader range of editing controls while remaining grounded in the same brand system.
This distinction made the tool useful for myriad marketing use cases without treating every request with the same creative constraints.
MiroVision Composer showing canvas and asset controls beside a Roadmap board preview.

3. Use AI for judgment, and code for consistency

I made a key architectural decision to avoid using generative AI for tasks that could be handled reliably through code.
MiroVision used agents to interpret prompts, generate copy, verify structured JSON payloads, and validate outputs. Deterministic code handled the parts of composition and rendering where consistency is more valuable than improvisation.
That division of responsibilities was fundamental to the system. AI provided flexibility in understanding what someone wanted; code constrained how that intent became a finished design.
And when a request exceeded the tool's capabilities, the output could still provide a useful starting point for a designer, when a PM needed them.
I also built a Figma plugin that allowed generated assets to be brought back into Figma at full fidelity with their original components in the product brand library. That gave designers a way to take over more complex work without having to reconstruct the entire composition.
Example prompt: a board with three stickies and a doc, Sarah’s cursor pointing at the doc
  1. Two AI calls run at the same time

    Claude decides what the board is about: mood, focus, reading order, which components to use and how they relate to each other.

    ExampleFocus on the doc. Read the stickies first, then the doc. The cursor points at the doc.

  2. Anything ambiguous?Yes: Ask the user to clarifyOtherwise: No
  • Export
  • Revise
  • Resize
  • Send to Figma

Early results

MiroVision began with a pilot group of five product marketing managers before expanding to additional users within the marketing org. Generation cost about $0.10 and took fewer than 45 seconds.
In an initial sample of approximately 50 distinct jobs from roughly 10 users, around 70% resulted in PNG exports. It offered a useful early signal of the tool's practical value.
Users also began requesting additional product components, helping shape the product and its asset library.
The system gave non-designers (like PMs and PMMs) a self-service path for routine visual requests. For requests that still required a designer, generated compositions could serve as visual direction rather than starting from a blank frame. This also freed up designers to work on thornier problems and solve bigger, strategic brand tasks.

Conclusion

MiroVision began as a way to make routine visual production more accessible, but the more important work was defining the boundaries of that accessibility.
Non-designers gained a way to create useful brand assets without mastering the underlying design system, nor being expected to. Designers retained ownership of that system and a path to refine outputs when more specialized judgment was required.
The project demonstrated a different application of AI in creative work: designing systems that expand where and how creative work gets produced across an organization.

Credits

I designed and developed MiroVision end to end with Cursor, including the tool architecture, interface, design engine, and Figma plugin. I also built out the initial Figma component library, which was later maintained by myself and the Miro brand team.